![]() This is a long-awaited feature which enables the user to pass an array of some type to the shader via uniforms. Pull request: #51391 Shader changes Uniform arrays This is a minor improvement to better reflect what the function does: Pull request: #44874 Argument names in code completion tooltips ![]() Of course, this can be customized via the new section in the Project Settings (don’t forget to toggle on the Advanced switch): If you leave a uniform unused or don’t use a declared function, the editor will warn you by default: Editor changes Shader creation dialogĪ new shader creation dialog has been added to easily create a shader and initialize it with basic content:Ī new warning system for shaders within the editor has been implemented. There are changes to the editor usability, to the shader language itself, and to visual shaders. Hi, I’m Yuri ( Chaosus), and I made a number of changes this past 18 months to upgrade the shader language in Godot 4.0 to a better level.
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